From the interviews and observations we discovered that kids generally want to touch and interact with the things they experience. One idea that came up was some sort of tablet for the kids. The tablet would track where it was in 3D space and project fun/challenging/educational images or videos in the actual environment. In this way the museum wouldn't have to be remodelled to suit kids and it wouldn't disturb other people.
A sketch of the idea of a tablet that simulates an alternative environment in the museum.
We also discussed how we should approach the project. All of us agreed that choosing one design approach won't cut it, as it's equally important for the device to be engaging for kids (user oriented approach) and functional/educational/stimulating (eg. activity-focused approach). So we discussed if it would be a good idea to do parallell prototyping with different approaches to find the optimal result. This also mean that we need to work in a circular design process with several iterations of the different ideas.
What the "device" is going to end up focusing on is for the future to tell. We need to analyse our data and answer the questions that pop up during our discussions before we know what path to take.

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