There were
several key points in the literature that caught my attention, but I will only
discuss two of them. The first one is considering the “hunt statement”. I think
it’s a useable tool to narrow down what we, the designers, are actually
researching and why. Quoting the book “I
am going to research X so that I can do Y” is a good way of coming up with
solid questions in advance so that each question actually have a purpose. “I am
going to research how Museums can be a fun/enjoyable/educational visit for
children so that families can visit more often. “ Now this is a broad hunt
statement which indeed will be broken down to smaller and more specific hunt
statements. This seems like a quite
obvious thing to do in a research, but to actually have these things defined
and (if needed) making physical notes of it, has helped me in a previous group
I worked with.
Another key
point I want to try is creating personas to help with the product design. To create
characters of different target groups will greatly improve the project. It will be really helpful when compromising a
design between the target groups and judging on which design to lean towards the
most, if some of them can’t be fulfilled at the same time. The ideal vision
though, is to satisfy all targeted customers if possible.
Discussing
question: Which method of research suits
best if we aren’t able to interact with the targeted users often?
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