My reaction to the literature is that the authors approach
to describing design theory, how to approach research and it’s data is rather
linear and/or precise. A reason may be that it would become to abstract or
messy to describe the methods in how I think they are usually used – in a mix.
However the book touches on the subject some times and describes that many
designers relies on experience and expertise when approaching design
challenges.
But even when taking the genius
design-approach you still need to know your user and how they behave.
Especially when approaching a design project where you take on a completely new
problem and experience means less.
My opinion is that most approaches and research methods are
good. But what really matters is when one is better than the other. Different
projects demand different data. Sometimes you need to understand how people behave
in a specific environment and sometimes it’s more important to know how they
would like to behave. But I think the
most important thing is to test for different things at different times. Maybe
you should research the behavior first and come up with a prototype and then
research how users behave when the use your product? I think most project uses the circular process flow.
http://isotec.com.pk/srv_1.html
When taking the role of a designer the most important thing
to ask yourself is what approach speaks to me? How should I visualize my data
so it becomes understandable to me? What is it about this particular project
that I do not understand? My discussion topic is how you visualize data in a team where every member prefers a different visualization. Is there better visualizations for different problems or is it a personal preference?
I was particularly interested in using the concept of personas because it’s something I
haven’t tried before. We could use it to map the different types of visitors
the museum has and what their different needs are.
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