A big part
of the first chapter in the literature is about brainstorming in different
forms. We’ve used the ”yes and..”-technique ourselves and created a few ideas with
it. We used a form of structured brainstorming
since we had some tools available to us: pain points,
personas and some basic ideas of what we might want to do. A design principle soon emerged since we were already very
clear on whom our target group was and had examined them thoroughly, and now
had some design ideas. After looking at possible constraints
such as time, money, technology, user needs and so on, which idea to choose
became very clear. I personally hadn’t read this part of the literature yet, so
it seems that these steps are quite intuitive.
On the
seminar I would like to discuss how we can move forward in the process using
the Laws and Principles of Interaction Design.
Since we are pretty set on how the “exterior” of our product should work and
look, the next step is probably to think more about the actual application interface. We have discussed having sound effects
and maybe the seminar is a good opportunity to decide if we should use it or
not. As the literature states sound can really enhance the user experience,
but there are also some risks that needs to be discussed. The sound cannot be
audible to all visitors of the museum, as we don’t want our product to disturb
the “normal” museum experience, and adding headphones might cause the children
who use our product to become less aware of the sound they are making.
I also really
want to discuss the different types of prototypes that are
described in the literature and which ones might be a good fit for our design.
Since our product would take a lot more time to develop than we have, we will
have to find a good way of presenting it in a way so that the test users can
understand what we want to do even though we can’t offer a high-fidelity
prototype.
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