Thursday, October 16, 2014

Pre-seminar thought on the literature

A big part of the first chapter in the literature is about brainstorming in different forms. We’ve used the yes and..”-technique ourselves and created a few ideas with it. We used a form of structured brainstorming since we had some tools available to us: pain points, personas and some basic ideas of what we might want to do. A design principle soon emerged since we were already very clear on whom our target group was and had examined them thoroughly, and now had some design ideas. After looking at possible constraints such as time, money, technology, user needs and so on, which idea to choose became very clear. I personally hadn’t read this part of the literature yet, so it seems that these steps are quite intuitive.

On the seminar I would like to discuss how we can move forward in the process using the Laws and Principles of Interaction Design. Since we are pretty set on how the “exterior” of our product should work and look, the next step is probably to think more about the actual application interface.  We have discussed having sound effects and maybe the seminar is a good opportunity to decide if we should use it or not. As the literature states sound can really enhance the user experience, but there are also some risks that needs to be discussed. The sound cannot be audible to all visitors of the museum, as we don’t want our product to disturb the “normal” museum experience, and adding headphones might cause the children who use our product to become less aware of the sound they are making.


I also really want to discuss the different types of prototypes that are described in the literature and which ones might be a good fit for our design. Since our product would take a lot more time to develop than we have, we will have to find a good way of presenting it in a way so that the test users can understand what we want to do even though we can’t offer a high-fidelity prototype.

No comments:

Post a Comment