Saturday, October 4, 2014

There were several key points in the literature that caught my attention, but I will only discuss two of them. The first one is considering the “hunt statement”. I think it’s a useable tool to narrow down what we, the designers, are actually researching and why.  Quoting the book “I am going to research X so that I can do Y” is a good way of coming up with solid questions in advance so that each question actually have a purpose. “I am going to research how Museums can be a fun/enjoyable/educational visit for children so that families can visit more often. “ Now this is a broad hunt statement which indeed will be broken down to smaller and more specific hunt statements.  This seems like a quite obvious thing to do in a research, but to actually have these things defined and (if needed) making physical notes of it, has helped me in a previous group I worked with.
Another key point I want to try is creating personas to help with the product design. To create characters of different target groups will greatly improve the project.  It will be really helpful when compromising a design between the target groups and judging on which design to lean towards the most, if some of them can’t be fulfilled at the same time. The ideal vision though, is to satisfy all targeted customers if possible.

Discussing question:  Which method of research suits best if we are aren’t able to interact with the targeted users often?

***IMPORTANT***

This text was written ON the day of seminar 1, but I just noticed that it was published as "Utkast" on the blog, I do not know if it was available for people outside of the group to read, but it clearly was for those within the group. 

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